Showing posts with label basic4gl. Show all posts
Showing posts with label basic4gl. Show all posts

Sunday, 15 October 2017

Voxel Turf

I first heard about Voxel Turf several years ago when the developer first started making people aware of the game. It's basically a combination of GTA and Minecraft and it was recently released. The game is written in C++ and uses Lua for scripting, a quick search on YouTube and you'll find a lot of people are playing and making videos about the game.


I've been keeping an eye on the game for a while now and I made a post about it on the Basic4GL Forum back in 2015 as the developer had written quite a few interesting things in Basic4GL in the past.

Sadly I still haven't been able to play it yet as my laptop isn't anywhere near powerful enough to run it.

Saturday, 14 October 2017

Links to GameDev Resources

I've recently started developing a simple RPG game in Basic4GL, so I thought I'd provide some links to useful resources that can speed up development time. Mappy is a Tilemap editor, so are tIDE, Tiled and Pyxel Edit. (I should just add that if you want the newest version of Pyxel Edit you'll need to pay for it, however they do have an older unsupported version available to download for free.)

There is now a version of Basic4GL that you can use to create Mobile and Web Apps (called unsurprisingly Basic4GL Mobile) which I paid for a few months ago which should make mobile development a little easier.

Creating your own Tilemaps can be a little tedious if you aren't artistically inclined and prefer programming, so it's good to know that a lot of free ones can be downloaded from OpenGameArt.

Free Music resources can be found at Incompetech, and a range of high quality textures, sound-effects and music can be found at the site of Eric Matyas.

Tuesday, 17 November 2015

Basic4GL for Java

For the past few months a member of the Basic4GL forum has been developing a version which runs on Java. There is a thread on the forum here which contains more information however the Basic4GL Facebook page here has the most up-to-date developments on the project. If you'd like to download the newest version it can be found here on the developers site.


Monday, 21 February 2011

ProBoards iPhone App

Earlier this morning I was quite surprised to discover that someone was using their iPhone or a similar device to browse the Basic4GL forum.

After a little searching I found a free ProBoards App available here.

The App is also compatible with the iPod touch too.

Saturday, 23 October 2010

Basic4GL Facebook Page

About a Month ago I created a group on Facebook for Basic4GL, which can be found here.

There's more information about the group here on the Basic4GL forum.

Sunday, 11 July 2010

Monday, 4 May 2009

Basic4GL in China

It would appear Basic4GL is being used a lot in China by the looks of this site.

Thursday, 9 April 2009

Basic4GL Media Player

I've made a Media Player plugin for Basic4GL so you can now load & watch films in Basic4GL.

You can read more about it here on the forum.

Tuesday, 31 March 2009

Free Game Sprites

Over on the Basic4GL forum crazynate has created a Wikispace called CrazyNateStudios where you download a lot of free sprites for any computer games that you're developing.

Wednesday, 18 March 2009

Programming Forums

Friends on the Basic4GL forum have created two new forums, the first is Games World R Us & the second is Z-TechProgramming.

Saturday, 28 February 2009

Basic4GL C++ & Functions

Here are some useful links I've found over time regarding the usage of Functions & Pointers in Basic4GL & C++.

  • Returning an array in C++ for the Basic4GL Plugin SDK, here.
  • Returning a Pointer from a Function in C++, here.
  • Returning an Array in the Basic4GL DLL SDK, here.




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Thursday, 26 February 2009

New Basic4GL Game

A new Basic4GL game has been written by peter from the Basic4GL forum. You can read more about it here or download it from here.

Tuesday, 17 February 2009

Greyscale Conversion

Here are a few useful links which describe in detail how to convert a colour image to a greyscale image.

  • Conversion routine on Lodes site here.
  • Routine on the FreeBASIC forum here.
  • How the Gimp converts colour to greyscale here.
  • Routine on the Basic4GL forum here.




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Wednesday, 31 December 2008

Basic4GL Wine Update

A new version of Basic4GL for been released & can be downloaded from here. I've also updated the Basic4GL entry on the Wine AppDB, which you can read here.

Basic4GL: Promo Video

Back in 2007 I made a video showcasing some of the things that could be done in the Basic4GL Programming language.

Thursday, 18 December 2008

Linux Basic4GL PBWiki

Earlier this year I created a Wiki which featured some programs written for B4SDL.

Saturday, 6 December 2008

Wednesday, 26 November 2008

Basic4GL @ Wine HQ App DB

I submitted Basic4GL to the Wine App DB a few days ago. It can now be found here & a more detailed view can be found here.

Friday, 31 October 2008

Updated Basic4GL Help Files

I've updated all the Basic4GL HTML Help files on my website, I've also updated the PDF versions too. If you want to see them & download them, please go here.


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