Saturday, 20 February 2010

John Carmack & OpenGL

Recently I discovered this post that John Carmack had made back in 1996, where he discusses the differences between OpenGL & Direct3D & concludes that OpenGL is a lot easier to use.

Apparently he still appears to think the same as when he was asked in this 2008 interview whether his new game would be using OpenGL or DirectX, he said...
It’s still OpenGL, although we obviously use a D3D-ish API [on the Xbox 360], and CG on the PS3.


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