Showing posts with label freeglut. Show all posts
Showing posts with label freeglut. Show all posts

Thursday, 28 May 2015

Building FreeGlut 3.0.0

I noticed that FreeGlut 3.0.0 had been released and decided to build it using MinGW. I've created a step-by-step guide here that should show you what to do. I still haven't got around to installing a 64-bit compiler yet but compilation would be near-identical if you have such a set-up. If you aren't that interested in building it yourself you can download both 64-bit and 32-bit shared/static libraries for MSVC and MinGW compilers from this site.


Tuesday, 15 October 2013

FreeGLUT 2.8.1 Windows Binaries

Recently I bought a new Windows 8 computer so I thought I'd reinstall all my old programming software. I tried installing MinGW using the new Automated Installer but got into a right mess. So I used TDM-GCC instead and although I'm now using a 64-bit system, I chose to stick to the tried-and-tested 32-bit version. I downloaded the source for FreeGLUT from the FreeGLUT site here.


Compilation was easy enough with no problems being reported and as usual I've compiled Shared and Static libraries; examples and the necessary includes are also provided. If you encounter any problems using them just post a comment. Click here to download.

Friday, 20 January 2012

FreeGLUT 2.8.0 Binaries

I've compiled Shared & Static Libraries of FreeGLUT 2.8.0 for any Windows Users who need them. Simple Installation Instructions are included as is a Short Guide on how I compiled them for those who are interested. You can download the files by clicking here.

Wednesday, 10 December 2008

Devpaks Wiki

I've created a new Wiki here, where I've placed selected Devpaks that I've downloaded from the official Devpak site.

I've had to do this since I was getting fed-up with the poor reliability of the download links on the official site.

Monday, 3 November 2008

OpenGL in various languages

The same OpenGL program written using FreeGLUT in various programming languages, here.