Sunday, 15 October 2017

Voxel Turf

I first heard about Voxel Turf several years ago when the developer first started making people aware of the game. It's basically a combination of GTA and Minecraft and it was recently released. The game is written in C++ and uses Lua for scripting, a quick search on YouTube and you'll find a lot of people are playing and making videos about the game.


I've been keeping an eye on the game for a while now and I made a post about it on the Basic4GL Forum back in 2015 as the developer had written quite a few interesting things in Basic4GL in the past.

Sadly I still haven't been able to play it yet as my laptop isn't anywhere near powerful enough to run it.
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Saturday, 14 October 2017

Disabling a Laptop Keyboard

Ever run into that problem with a laptop keyboard where a key gets stuck down and just keeps repeating itself ad-infinitum? I have and it's extremely annoying plus the sound the computer makes while trying to deal with the constant keypresses is even worse. In the past I'd just bring up the Windows Device Manager and uninstall the keyboard drivers and continue using my USB keyboard, however after restarting my computer the Drivers would be reinstalled and the problem would start again.

There's an excellent article on TechTambayan which shows you how to deal with the problem, just by changing the installed Drivers for ones which are incompatible for your keyboard then disabling them.


As you can see in the above image, I've installed the Drivers for a Japanese keyboard and then I've disabled them.

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Links to GameDev Resources

I've recently started developing a simple RPG game in Basic4GL, so I thought I'd provide some links to useful resources that can speed up development time. Mappy is a Tilemap editor, so are tIDE, Tiled and Pyxel Edit. (I should just add that if you want the newest version of Pyxel Edit you'll need to pay for it, however they do have an older unsupported version available to download for free.)

There is now a version of Basic4GL that you can use to create Mobile and Web Apps (called unsurprisingly Basic4GL Mobile) which I paid for a few months ago which should make mobile development a little easier.

Creating your own Tilemaps can be a little tedious if you aren't artistically inclined and prefer programming, so it's good to know that a lot of free ones can be downloaded from OpenGameArt.

Free Music resources can be found at Incompetech, and a range of high quality textures, sound-effects and music can be found at the site of Eric Matyas.

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Tuesday, 17 November 2015

Basic4GL for Java

For the past few months a member of the Basic4GL forum has been developing a version which runs on Java. There is a thread on the forum here which contains more information however the Basic4GL Facebook page here has the most up-to-date developments on the project. If you'd like to download the newest version it can be found here on the developers site.


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Thursday, 28 May 2015

Building FreeGlut 3.0.0

I noticed that FreeGlut 3.0.0 had been released and decided to build it using MinGW. I've created a step-by-step guide here that should show you what to do. I still haven't got around to installing a 64-bit compiler yet but compilation would be near-identical if you have such a set-up. If you aren't that interested in building it yourself you can download both 64-bit and 32-bit shared/static libraries for MSVC and MinGW compilers from this site.


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Sunday, 17 May 2015

New FLTK Tutorial

I recently decided to build FLTK v1.3.3 and wanted to create a tutorial as a reminder to myself and a guide for anyone else to follow. Sadly I still haven't got around to renewing my subscription at Wikispaces so I can't update my Wiki. :-(

But I did some research and discovered that Altervista offered free webspace so I created my tutorial there. Building FLTK is really simple (and it builds much quicker than wxWidgets) so you shouldn't encounter any difficulty.


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Tuesday, 15 October 2013

FreeGLUT 2.8.1 Windows Binaries

Recently I bought a new Windows 8 computer so I thought I'd reinstall all my old programming software. I tried installing MinGW using the new Automated Installer but got into a right mess. So I used TDM-GCC instead and although I'm now using a 64-bit system, I chose to stick to the tried-and-tested 32-bit version. I downloaded the source for FreeGLUT from the FreeGLUT site here.


Compilation was easy enough with no problems being reported and as usual I've compiled Shared and Static libraries; examples and the necessary includes are also provided. If you encounter any problems using them just post a comment. Click here to download.
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Wednesday, 29 August 2012

SDL_gfx-2.0.24 Binaries

As usual I've compiled the newest version of SDL_gfx for any Windows Users who need it.

Shared and Static Libraries can be downloaded from here.

Recently I received a post about compiling a 64-bit version, sadly I'm still using an old 32-bit Windows XP machine but I hope to be upgrading soon.


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Thursday, 26 April 2012

Installing Java 7

In the past I'd tried installing the Java 7 JDK but the Installer would never successfully complete.

I eventually got it to install by downloading the combined JDK & NetBeans Installer.

I still don't know why this installation problem exists. A quick search on the Internet doesn't provide many answers as most people who are encountering these problems are using Linux rather than Windows.





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Friday, 20 January 2012

SDL_gfx-2.0.23 Binaries

I've compiled the latest version of SDL_gfx for any Windows Users who may need it.

Shared & Static Libraries are included & can be downloaded here.


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FreeGLUT 2.8.0 Binaries

I've compiled Shared & Static Libraries of FreeGLUT 2.8.0 for any Windows Users who need them. Simple Installation Instructions are included as is a Short Guide on how I compiled them for those who are interested. You can download the files by clicking here.

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Monday, 19 December 2011

Minicraft

So another Ludum Dare 48 Hour Coding Competition has been held & Notch the creator of Minecraft entered again. This time he made a game called Minicraft which can be best described as a much simpler 2D version of Minecraft. It's written in Java & the complete source can be downloaded from the previous link.

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Sunday, 21 August 2011

Making Easy Game SFX

Recently I've been watching Notch create a game in 48 hours on Justin.tv for the Ludum Dare competition.

At times during the Live broadcast he would use an additional application to create Sound-effects for his game. After a little searching I discovered that the app he was using was itself created for the competition back in 2007.

It's called sfxr & was developed by Tomas Pettersson. It's remarkable lightweight & really simple to use. Just one-click can generate a new random sound which can then be saved in the .WAV format.


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